Bit Trip Saga. Cave Story 3D. Cubic Ninja. Fire Emblem Awakening. Kid Icarus: Uprising. Kirby: Triple Deluxe. Luigi's Mansion: Dark Moon.
Mario Party: Island Tour. Mario and Luigi: Dream Team. Mario Golf World Tour. Mario Kart 7. Monster Hunter 4 Ultimate.
Paper Mario: Sticker Star. Professor Layton vs. Phoenix Wright: Ace Attorney. Professor Layton and the Azran Legacy. He is a wise choice for any team looking for an all-around player. His Shell Smash can send any goalie into a daze, creating a great scoring chance. Theme: Euro reggae remix. Info: This hard-hitting power player lands some of the biggest bone-rattling hits ever seen on the Strikers field.
Birdo's shooting is also feared by many goalkeepers, as she can score at will. Her Extreme Egg can beat any game, resulting in quick goals. Theme: A piano ballet rearrangement of "The Turkish March".
Info: This ghost can fly up and down the sidelines with great speed, using precise and accurate passing to lead his team to victory. His long-distance shots are quite weak though and his hits are not very powerful. If Boo gets a chance, he can Possess the ball and score at will. Boo will become transparent after doing this deke and will not be able to use the deke again until he becomes opaque once more.
Info: A defensive specialist. Dry Bones is fast and packs a punch of power when he hits an opponent. But when this guy has the ball he is fairly weak, with poor shooting and passing skills. If Dry Bones gets enough room, he can deliver a shot known as the Shocker! The distance he teleports is dependent on what color the ball is. A white ball will allow Dry Bones to teleport far enough to get past Kritter with little trouble. The ball loses its charge when this deke is used.
Info: A power player. Monty Mole can shoot the ball incredibly well and throw some of the biggest hits ever seen on the pitch. His slow waddling run and weak passing make him more vulnerable to losing possession when he has the ball. Find the right distance for his Dirt Drill and score at will! Theme: A fast paced tune. Info: A well balanced player. Shy Guy has average abilities in all areas of the game.
Teams looking for a true team-player need look no further than this player. Theme: A piano tune, with some sirens at some points. Resembling the grass stadiums in the previous game, The Vice features the famous electric fence that protects the audience from flying balls, items, rubble, and even fans. Based on this stadium, the sport appears to have grown in popularity, as there are countless hundreds of fans cramming themselves in and craning their necks to see the game.
The seating areas are metal-themed, with structures resembling giant Warp Pipes. Electric Fence. If an attack pushes a player out of bounds, he or she will be caught in this invisible wall and electrocuted.
After falling back to the ground, characters twitch a while before returning to play. A dark, ominous course, Thunder Island is also one of the most dangerous. Located on the top of an island amid foggy waters, players who move or are pushed out of bounds are not stopped by an electric fence. Instead, they tumble down the cliff and appear on the center of the field shortly after.
Matches are played during thunderstorms, increasing the danger. Audience members sit safely in seats attached to the cliff of a nearby island. Sometimes a heavy storm will start. It is not uncommon for Cheep-Cheeps , cows, and tractors to fly across the field. The wind also pushes players, making moving around either slower or quicker, depending on the direction it blows in.
The standard electric fence is also missing along the lengths of the field, characters that get too close to the edge will simply fall off, only to come back with the next storm. Set in the middle a desert and built around ancient ruins. Giant stone Thwomps guard the middle horizontal section of the field.
While players may use the sides to avoid danger, the sand on the sides prevents the fast pace typical to other fields.
This course does not feature seating for fans due to the surrounding pillars and the structure that resembles a Mayan temple. Thwomps and sandpits. Eight Thwomps randomly drop down around the center of the stadium periodically. They come down when there is a small shadow of a circle and someone walks across it.
Around the edges of the stadium are large lots of sand - moving in the sand is slower than moving under the Thwomps. Thwomps may score goals if they come crashing down on the ball, crediting a random player of the scoring team, much like scoring on one's own goal does. Shells can be accelerated rapidly in the same way.
This course does not feature seating for fans. This field is made of dark rock. Lava glows through holes in the field to act as boundary markings and field lines. Lava surrounds this field. What looks like mechanical or castle pillars surround it. It is unlocked by beating Bowser Jr. Periodically, balls of lava will jump out of the pool and fall onto the field. When this happens, a large circle of fire spreads on the ground around it, burning everybody who runs into it and stunning them temporarily.
If the ball hits the circle of fire, it will bounce around, fully charged, until it hits solid ground again. The Wastelands are set in a strange purple-colored landscape, where it is constantly snowing. Mechanical Bloopers are set around the edge as decorations.
Ice, lightning, electric fence. Because of the constant snowfall, the ground is slippery. Every now and then, the screen will darken, and lightning bolts will hit random places on the field The lightning always hits close to the ball and on the third strike, it will hit the ball, stopping it completely while charging it.
When this happens, the wind will also blow players around slightly, like on Thunder Island. There is also an electric fence on this course. Set inside a gigantic canyon The field itself is in a part that's under an overhanging rock , the Crystal Canyon field has large orange crystals set around it. It is unlocked by beating Diddy Kong in Crystal Cup 's finals. Although the course itself is under an overhang, beams of sunlight will be refracted and focused off the crystals around the pitch.
After every goal that is scored, these beams will hit one or two players on each team, knocking them out for such a long time, that they cannot play until the next goal is scored. Captains can also be disabled. A field made of dirt, this course becomes a muddy mess during rainstorms. In the center of the field is one drainage pipe, where all the dirt travels. The mud not only makes players move more slowly, but it will also slowly move them towards the center of the field.
The mud may also stop the ball from rolling. The drainage pipe is sealed, so any players cannot fall in. The Stormship Stadium is a giant metal platform, inside a giant metal ship with an open center. It resembles the ship at the beginning of the intro. It is unlocked by beating Petey Piranha in Strikers Cup 's finals.
Electricity and tilting. Running along the floor are several small slits. Periodically, thunder will strike the center of the platform, and lightning will randomly travel along with two or three of these slits. The field also tilts towards the side with more players on it.
The final stadium, Galactic Stadium is set on top of a large, flat, floating chunk of metal in outer space, with several smaller pieces of metal floating around it. There is no seating for fans. Electric fence. Even though it's the final stadium, the only specialty it has is an electric fence, like all the stadiums before it.
Princess Peach and Princess Daisy. Located in the Mushroom Kingdom , this grassy field was home to the first tournament's Mushroom Cup. While it is currently a soccer pitch, it was the residence of a royal family at one point.
Visiting the course is a must for hardcore fans of the sport. Created in honor of Mario and Luigi, Pipeline Central is on top of a skyscraper in a futuristic city of the Mushroom Kingdom.
In the first tourney, it was home to the Flower Cup. Wario and Waluigi supplied the funding for The Underground , the subterranean course which served as the Star Cup 's home in the previous title. It features unique seating, with stylized W beams separating the sections. Located in Yoshi's Island with a capacity of 42, Crater Field, as the name implies, is in a large crater and is the Super Mushroom Cup 's special field.
Instead of having fans sit in normal seats, they sit in glass-covered, egg-shaped sections. Donkey Kong Island 's stadium, Konga Coliseum is famous for its destructible wooden floor. Small ponds of water add to the jungle atmosphere of the stadium.
Featuring a metal field and a large glass dome, the ominous stadium served as the home of the Super Star Cup in Super Mario Strikers. Bowser Stadium. Its field is a blue rubber compound. Some of the structures of this stadium resemble Eggman, the robot in the Next Level Games' logo. Alex Navarro, GameStop. Presentational quibbles and single-player opposition issues notwithstanding, anyone who enjoyed the last Mario Strikers game will certainly find Strikers Charged to be an improvement, and those who took issue with the previous game will find some of their complaints properly addressed here.
That this is the first Wii game to do online play and do it well is a huge bonus. Those looking for a deep and consistently entertaining single-player experience won't necessarily find it here, but anyone out for some good, solid multiplayer fun, either offline or online, would do well to check out Mario Strikers Charged. Sterling McGarvey, Gamespy. Mario Strikers Charged is undoubtedly a bold experiment.
Not only does it adapt the gameplay mechanics of a GameCube title to the remote and Nunchuk, but it makes them pretty easy and accessible to use. On the other hand, it levels out the playing field without developing a strong sense of skill that we got from the first game, and also makes things a little more imbalanced in some ways, such as the dreaded "Hammer Spammer" exploit.
The single-player cup chase doesn't feel super-evolved from the first one, but after a few rounds and some unlocked characters -- who knew Petey Piranha was such a vicious captain? We love the normal, on-the-couch multiplayer, but we're not fans of the friends code system for online, which feels like a terrible and counterintuitive way to connect the Wii's targeted audience. For playing against strangers in ranked matches, however, the setup is excellent; most of our games had fairly minimal lag.
While Mario Strikers Charged doesn't quite captivate us in the same way that Super Mario Strikers did nearly two years ago, it's still a solid addition to the Wii library. Richard Melville, Eurogamer. Of course, like most sports games, Mario Strikers is best played against friends - up to four, with decent Wi-Fi options. The single player game is strong enough to warrant a purchase too, especially as Mario Strikers finally breaks the recent drought of Wii releases.
As the most original, admittedly surreal, take on the sport for years, Mario Strikers is a gem of a game and manages to flawlessly meet Nintendo's brief of appealing to absolutely everybody.
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